Responsible Gaming Policy
Our commitment to balanced, transparent social entertainment, with player safeguards and independent support resources.
Last updated: 2 September 2026
Vermolina provides social entertainment simulation content for amusement only. We hold that interactive entertainment must stay positive, enjoyable, and proportionate, and this policy documents the principles we work to, the safeguards in place, the self-regulation mechanisms we offer, and the rules protecting vulnerable users from compulsive behaviour.
1. Social entertainment and virtual tokens
This is a non-monetary social gaming platform in the strictest sense. Anyone engaging with our interactive experiences agrees to these governing principles:
- Virtual tokens, coins, points, and credits on Vermolina hold no monetary value of any kind.
- Virtual credits cannot be exchanged, transferred, redeemed, or converted into currency, goods, or anything of value under any circumstances.
- Results, rankings, levels, and digital achievements exist solely for entertainment and social standing.
- Purchasing optional tokens or gameplay extras alters neither the underlying odds nor your position in any ranking.
2. Protection of minors
Vermolina enforces a zero-tolerance approach to underage participation. Our services are intended exclusively for people who have reached the age of majority in their jurisdiction — 18, or 21 where local law requires it.
We deploy preventative measures and technical filters to keep minors out:
- Age confirmation gates on entry and again at profile creation.
- Screening systems designed to identify anomalies indicating a minor's involvement.
- Immediate suspension and permanent deletion of any profile found to belong to a minor.
We urge parents, carers, and educators to apply filtering software and parental controls — Net Nanny, CyberPatrol, and Qustodio among them — to restrict minors from digital entertainment and simulation services.
3. Recognising unhealthy patterns
Although no real money is at stake in our simulations, extended screen time and repetitive play can still affect wellbeing, work, and relationships. We ask every participant to reflect honestly on the following:
- Do you play for long stretches without taking a break?
- Does play take priority over work, family, study, or your own health?
- Do you experience restlessness or frustration when you cannot play?
- Has playing become your main way of handling stress, discomfort, or isolation?
- Are optional token purchases going beyond the entertainment budget you set?
4. Self-limitation features
Vermolina builds the following player safety utilities into user profile settings:
- Play-time reminders
- Timed on-screen prompts that track continuous play and encourage you to step away.
- Spending caps
- Daily, weekly, and monthly ceilings you set yourself on optional virtual token purchases.
- Temporary cool-off
- A pause on account access lasting anything from a single day to a full month.
- Long-term exclusion
- A voluntary and irreversible deactivation for extended periods — six months, one year, three years, or permanently.
5. Fair play and simulation integrity
We hold to transparent, ethical entertainment throughout. Every game mechanic, virtual spin, and card draw relies on certified industry-standard pseudorandom number generation, producing results that are automated, impartial, and beyond human interference.
6. Independent support resources
If you or someone close to you is experiencing distress, compulsive play, or difficulty managing recreational screen time, we strongly encourage contacting an accredited organisation for confidential guidance and support:
GamCare
Free, confidential advice, treatment referrals, and a helpline open around the clock.
Gambling Therapy
Online support groups, moderated forums, and multilingual counselling worldwide.
Gamblers Anonymous
An international fellowship running peer-led meetings and recovery programmes.
Responsible Gambling Council
Independent research, prevention programmes, and public awareness resources.